Saturday, August 28, 2010

Porosity Hypothesis

Porosity can be destroyed or created by explosions.

To better demonstrate the gas/liquid qualities of porous environments, gravity has reduced to allow the free motion of particles and elements such as in a liquid suspension or lighter than air gas.The hypothesis is that explosions can reveal a porous structure from a non porous environment, or disrupt the porous nature of a structure.



This way, the explosions are unimpared by the Crysis gravity and entities collide in a much more interesting manner. With some changes to the envionment settings and water volume shader, it should be possible to include some of the ocean in the final product.

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