Porosity can be destroyed or created by explosions.
To better demonstrate the gas/liquid qualities of porous environments, gravity has reduced to allow the free motion of particles and elements such as in a liquid suspension or lighter than air gas.The hypothesis is that explosions can reveal a porous structure from a non porous environment, or disrupt the porous nature of a structure.
This way, the explosions are unimpared by the Crysis gravity and entities collide in a much more interesting manner. With some changes to the envionment settings and water volume shader, it should be possible to include some of the ocean in the final product.
No comments:
Post a Comment