Using the Villiage House Prefab and some basic physics as well as AI grunts assigned custom models, observing the effects of collisions and replicating the destruction of explosives via gravity. The gravity was set to -9.8 to reflect real world units.
This experiment revealed a few flaws with the physics engine, or more specifically the prefabs used, with objects having glitches upon collision and a large degree of randomness which had to be selectively eliminated in the videos (the whole thing went flying into space shortly after the video ends).
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