Friday, November 5, 2010

Final Video


YouTube were being Fascists, so it's uploaded to Vimeo as well,
and if all else fails, download it yourself from filefront here.




Porosity Lens Brief
Neon Porosity is the exploration of motion and interaction through the graphical medium of illumination and colour. The environment of a porosity lens can be integrated into the display of data itself, however to serve as a contrast for the distinctive neon colours, I decided to keep everything as low key as possible, serving only to filter the neon streams by hiding them from view. This was achieved by using very simple models, setting the Time Of Day to custom sky colour and HDR amplification. These were simple modifications that allowed the scene to be far more interesting, with less being more in this case.

The neon streams are spawned every half second at the base of the AI character as custom particles (modified versions of duplicated particle effects), the glow parameter of the particle allows it to engage with the environment, and it is through the porosity lens itself that the train station containing the modified Portal Frames is revealed.  The previous concept of artificial gravitational systems through rotation was abandoned because of the inability to attach spawned particles to the universe core, and the inability to edit the colour of lights once spawned. Both these have been identified as known gaps in the CryEngine.

To conclude, Neon Porosity shows the interaction and navigation of AI through the environment, be it their individuality, their community, their communication,  or destination. The data can be analysed after movement, and the lens responds to the amount of time spent in a location.

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